UX Game Night

I am excited to host another “UX Game Night”: playing games that embody UX concepts while also socializing with your UX peers.

I am going to bring two kinds of games: traditional games and specially-made games.

Useful UX Concepts Taught by Traditional Games

  • Explain concepts by sketching: Pictionary. Visual communication requires some artistic skills but visual literacy and cultural understanding are also important.
  • Translate written requirements into screen designs (and vice versa): Scribblish. Designing user interfaces and interacting with stakeholders can feel like the game of “telephone”.
  • Create UI patterns based on reusable elements: Doodle Dice. A large part of user interface design is selecting the right combination of elements from a design system.
  • Find visual patterns and categorize content by attributes: Set. Digital experiences are often determined by the clarity of the information architecture.
  • Find relationships between words and concepts: Codenames. Unique experiences can be created by combining things in various (surprising) ways.
  • Different roles collaborate to accomplish intermediate goals on the way to larger goals: Forbidden Island. Matt Leacock was a UX practitioner before he became a game designer. Pandemic is his more famous game.
  • Set up a series of plays to satisfy the ever-changing goals: Fluxx. Requirements, goals and even “the rules” change often in large & complex organizations. To be successful at UX, sometimes you have to change the rules yourself.

Specific UX Games

  • Find the best way to deal with design situations: Surviving Design Projects. Being successful in UX work is just as much about how you collaborate and deal with organizational conflict as what you create.
  • There are highs and lows to designing, engineering, and producing software: Ship It! User Experience work often happens in the context of product management.
  • Social products are the right combination of design patterns and features under the pressure of product delivery: Social Mania. Explains different social patterns, principles, antipatterns and other situations common to product design.
  • As the UX Design team, help your company earn a profit by releasing games in various markets: UX Jungle. This game has it all: design specs, unhappy stakeholders, buggy code, product sales, and a lot more!

Should be fun!