Learning Experience Design Podcast

I was recently on the Learning Experience Design: In the Trenches podcast with Michael Vanderpool and Eric Ward to talk about User Experience.

I used my 4 aspects of UX that evolved from my UX Spins presentations to guide the discussion.

  1. Impressions people form as they interact with technology
  2. Activities you can do to define, design, and deliver good user experiences
  3. Capabilities organizations establish as they manage customer, employee and other experiences
  4. Communities that learn together, get jobs, and act as professionals

A few highlights of what we talked about:

  • Designing hybrid conferences
  • Building up an Ohio technology innovation community
  • Framing: “UI / UX”, design/build, Agile software development, front end/back end
  • #1 “Everybody has experiences with technology”
  • The user interface is that bit of technology people interact with, which sometimes can be quite “invisible”
  • UIs embedded in technology ecosystems (Apple vs. Android, for example) and “intuitiveness”
  • “You cannot separate user experience from culture”
  • #2 Methods that we do to define, design, and deliver experiences, create technology
  • Engineering-centered design, business-centered design, user-centered design, human-centered design
  • Usability testing as a method with many uses
  • Perception of your users is the only reality that really matters
  • Design is a crucial part of the process, but there is still stuff before and after design which affects users’ experiences (e.g., non-functional requirements)
  • #3 Doing UX work in the context of an organization: teams, managers, politics, HR, marketing, software developers, oh my!
  • For most companies, their digital experience is their brand (and crucial to their business success)
  • UX capabilities help executives empathize with their customers (and employees), “elevate awareness of experiences”
  • Challenges in making experiences pleasant and secure
  • UX teams understand current experiences, design future experiences, evaluate to see if on track, and map to business goals; and deal with corporate politics
  • #4 Communities to help cope with work, learn skills, gain credibility, act as a profession
  • UX practitioners come from many diverse backgrounds, hard to evaluate skills for a job description
  • Deal with corporate politics by getting colleagues to focus on their users/goals and agree on what to do for the good of users
  • Be able to discover how people use new technology as it evolves
  • Different uses cases for learning about UX, such as goal to be a User Experience Practitioner (have a job to do this every day)
  • Wrap up: Food metaphors
    • Just because you eat does not mean you are a chef (#1)
    • Learn how to be a good cook (#2)
    • Managing restaurants (#3)
    • Different career paths in the food industry (#4)
    • UI as the utensils & menu; your experience comes from the ambiance
  • What’s the point of being human if everything is turned into a user interface?

Listen or watch Episode 20 “User Experience with Keith Instone”.